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Search in Web: 51 - 61 of  67.900 for DSound    


Pete's PSX SPU plugins
P.E.Op.S. DSound PSX SPU. V 1.9. September 19, 2004. Win sound plugin. P.E.Op.S. Linux OSS/ALSA PSX SPU. V 1.9. September 19, 2004. Linux sound plugins. Pete's Linux NULL PSX SPU
http://www.pbernert.com/html/spu.htm


DSound Mega Construction Kit 1
One of many pages of reviews of musical instruments or recording gear. Recording engineer Barry Rudolph reviews new musical and recording gear for Music Connection Magazine on a ...
http://www.barryrudolph.com/ingear/gear/dsound.html


SourceForge.net: Files
Implemented GetUIVersion (based on a patch by Stefan Leichter). * dlls/dsound/tests/dsound.c: Francois Gouget Don't try to create a ...
http://sourceforge.net/project/shownotes.php?release_id=253805


MPEG-4 Structured Audio
Mailing List Archive: saol-dev (19

The sa.c code generated by sfront for Windows DirectSound output (-aout dsound option) contains a bug that causes compilation to fail. The following patch fixes the bug:
http://sound.media.mit.edu/mpeg4/saol-dev/1999/0196.html


Synthax
For technical support and updates you must create a New User account or log into your existing account.
http://www.synthax.com/


dsound.c File Reference
Detailed Description direct sound access. Author: Markus L. Noga < markus@noga.de >
http://user.it.uu.se/~tobiasa/RT-TF01/legosdoc/dsound_8c.html#a12


pastebin - collaborative debugging tool
err:dsound:DSOUND_MixInBuffer length not a multiple of block size, len = 6174, block size = 4
http://pastebin.com/f47d29d56


ADM_DSOUND_MIXER_OPEN_ERROR - Avid Community
Avid Community forums allows users to discuss Avid products and solutions online ... OS Name Microsoft Windows XP Professional Version 5.1.2600 Service Pack 3 Build 2600 OS ...
http://community.avid.com/forums/p/60372/338432.aspx#338432


TGEA: C:/quickbuild-1.2.13/working/root/Docs/TGEA_Online_Docs ...
C:/quickbuild-1.2.13/working/root/Docs/TGEA_Online_Docs/checkouts/engine/source/sfx/dsound/sfxDSDevice.h File Reference #include "sfx/sfxDevice.h"
http://www.garagegames.com/docs/tgea/official/content/documentation/Engine%20Ref
erence/a01793.html


ClanLib sound switch from dsound to openal? - RTsoft Forums
ClanLib sound switch from dsound to openal? ClanLib: Developer Chat ... Wouldn't it be better to use openal for the sound module of ClanLib since openal is portable?
http://www.rtsoft.com/forums/showthread.php?t=1917


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