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Search in Web: 211 - 221 of  66.400 for DSound    


Good Deal Games - Classic Videogame Games ARTICLE - Colecovision ...
play_dsound(sound_pointer, step) ADDING SOUNDS IN COLECO PROJECTS LIBRARY: COLECO ROUTINES IN COLECO LIBRARY vdp_out
http://www.gooddealgames.com/articles/Colecovision_Programming.html


Code
DSound This is my (Myster_EE's) current project. It's a (guess what?) sound program. I'm not sure where I'm going with it, It's always been made with the assumtion that it would be ...
http://kavdragon.com/code.html


Changeset 358 ? theseit project ? Trac
100   #if defined(STARLIGHT_AUDIO_USE_COREAUDIO)     100 #if defined(STARLIGHT_AUDIO_USE_DSOUND)     101: context_.initializedsound>(44100, AUF_DEFAULT, 2);
http://trac.theseit.ruree.net/changeset/358


NVIDIA Forums [Powered by Invision Power Board]
You don't need soundstorm in Vista as the core benefits of Soundstorm is lost in Vista anyway due to the removal of Dsound Hardware. blame microsuck.
http://forums.nvidia.com/index.php?act=Print&client=printer&f=34&t=2
6829


Re: [soft_radio] Sound Card Interface?
It looks to me that Dsound only allows you to write to the sound card. But there may be a hidden function (ReadBuffer) that works with it. But it is not defined in the Dsound.h ...
http://www.mail-archive.com/soft_radio%40yahoogroups.com/msg02614.html


flipcode - Ogg Vorbis Player Class
Link the following files to your project: vorbisfile_static.lib, vorbis_static.lib, ogg_static, dsound.lib. Also be sure your include paths contain the SDK.
http://www.flipcode.com/archives/Ogg_Vorbis_Player_Class.shtml


is there any different between.....?
from programming DirectSound, I seem to remember that you need to pass DSound a window handle. Using NULL in BASS passes the desktop window. I assume that if you don't tidy up when ...
http://www.un4seen.com/forum/?topic=20.0


Changeset 1991 - Xiph - Trac
15 : copy %SRCBASE%\ao\win32\lib\dsound_d.dll "%PLUGINPATH%" 16 : copy %SRCBASE%\ao\win32\lib\dsound.dll "%PLUGINPATH%" 15: copy %SRCBASE%\ao\win32\lib\mmsound_d.dll "%PLUGINPATH%"
https://trac.xiph.org/changeset/1991


Guild Wars - Linuxlogin.com
Start Guild Wars with -dsound then go into options and enabled "Use 3D Audio" (not EAX) and then exit. Restart without the -dsound. Also DO NOT enable the new "Use best texture ...
http://www.linuxlogin.com/games/guildwars.php


slimdx.googlecode.com
include <dsound.h> #include "../ComObject.h" #include "DirectSoundException.h" #include "Enums.h" #include "AcousticEchoCancel.h" using namespace System;
http://slimdx.googlecode.com/svn-history/r667/trunk/source/directsound/AcousticE
choCancel.cpp


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